module Firearms
{
	imports
	{
		Base,
	}

	/************************Guns************************/
	recipe Saw Off Rifle
	{
	   HuntingRifle,
	   keep [Recipe.GetItemTypes.Saw],

	   Result:HuntingRifle_Sawn,
	   Sound:Sawing,
	   Time:200.0,
	   OnCreate:onSawnOff_OnCreate,
	}

	recipe Make Improvised Silencer
	{
	   destroy HandTorch,
		 ScrapMetal,
	   DuctTape=1,

	   Result:ImprovisedSilencer,
	   Time:300.0,
		 Category:Welding,
		 SkillRequired:MetalWelding=1,
	 	 OnGiveXP:Recipe.OnGiveXP.MetalWelding15,
	   OnCreate:onImprovisedSilencer_OnCreate,
	}

}
